Painter’s Guild Review

Painter’s guild is a management game based upon running a painters guild in Italy starting from the 15th century choosing from 3 locations each with it own perk. The game itself is a bit of a management game in the sense that you have to manage your artists needs wise as they will need to sleep and paint in order to grow their abilities and become better and faster at what they do, you also have the objective of getting them to a higher skill level so they can become painting masters, but just like people in the real world they will need to be tended to as they can become ill, grow old and require to go on a holiday after their apprenticeship is over. However it isn’t all about your artists as the building that your guild is located has its own needs such as managing resources, paying bills, upgrading the facilities of the building and making your guild become famous.

Although the prestige system is based upon how rich your property is (this has its own upgrade system), what items you have in the building and how much work you have done for the local religious buildings, it also dictates how many rich customers you have successfully painted for, whilst you can get prestige easily you can also lose prestige just as easy by not completing paintings in time. The main difference between  a lower prestige level is the amount of money you earn from patrons a lower prestige level guild will receive more patrons from the more working class people at the time such as carpenters. Although once you reach a higher prestige level instead you will get the higher members of society such as royalty and the high ranking members of Catholic Church coming to your guild rather than the lower levels of society, but they also have more money and difficult tasks for you.

I like how this game doesn’t hold back from historical accuracy as it is fairly accurate in the setting and the culture of the time. Whether it is the notification of when events in history have happened in game such new popes coming into power. The culture is also very accurate as it is laden with a large amount of references to Christianity in the game as its constant presence throughout the game such as the visual representation in the art work and how it is often put into everything that can possibly fit into such as the art references, custom and historical references. I like how it even incorporates some famous art pieces of the period such as the creation of adam and even including artists of the time like Michelangelo being available for you to hire in your guild. However all the historical influence isn’t all beneficial (as expected) because during that time as the catholic church was a major influence of the time there are some mechanics that will be to your detriment such as the constant requests for you to paint a local religious building which whilst it is beneficial for growing your prestige level it will take away some of your artists from earning you money. The mechanic that may influence you is when it comes to hiring artists you have to be careful who you hire as there is a punishment for having a gay artist in your guild as a random event in the game if the authorities suspect that your artist is gay (even if it isn’t the case.) unless you decide to pay for legal representation (which does work but on occasions it won’t have any effect.) you will lose the artist, which if they are at a high level can break your guild if your other artists are low level or if you are short on cash, there is also no rewards present for the risk of hiring them. The music in the game also fit in as the soundtrack is of a classical style which was popular at the 1400’s, it is done well but it is short and overtime becomes repetitive.

Lengthwise this game can carry on for as long as you want to play on it I managed to get to the 1500’s before getting bored. I feel that although the game is very simplistic in execution as it is mostly dragging and dropping items into where you want them and after so long it gets quite repetitive and the only difference between the years in game is the difficulty if the guild has a high prestige, random events, hiring new artists and paying bills other than that there is no real reason to continue playing after so long as you have seen/done a lot of it by so long. I think it is also a missed opportunity to have a reason to continue as it could have included  new technology that had just been invented in the year in game that changed how art is created or how the guild looked at the very least.

In the end as much as I like the game in short doses sadly I generally don’t recommend getting it unless it is on sale as it doesn’t offer too much in the limelight of content and it isn’t updated with new content.

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