Sniper Art of Victory Review

Sniper Art of Victory is a sniper themed World War 2 shooter in which you play as a Russian sniper sent on various missions. The missions range from destroying enemy air guns through to defending units during the siege of Stalingrad.

Firstly according to the description of this game it is apparently about a soviet sniper. Except for the loading screens it isn’t mentioned anywhere else in the game not even in the voice acting (which is American and poor quality.). But there is also no real story as the game doesn’t mention or use one. The closest you have is the details of the missions. I suppose you could make your own up if you wanted. This game is not helped by the representations in the game as you’re equipped with German issue weapons whilst the Wehrmacht are also carrying the same weapons as you. Although there is some exceptions were they are using a soviet weapon for whatever reason.

Sniper Art of Victory Bricks

The design for this game is lacking as the game is a sniper based game. Although, this game does try to be realistic but it fails to do. The sniping aspects of this game are a great example of this. Unless you play on ‘easy’ (recruit) mode, the game will not tell you where you are aiming. Nor is there any method of determining where your shot had landed. There isn’t even a way to know where you should be aiming (to cover distance/wind factors).

If you decide to fight at close quarters with firearms (with the exception of using the sniper rifles at close quarters whilst aiming down the scope.) whether you hit your target is based on luck. In game there have been instances where I was fighting at close quarters it didn’t register any shots. Even in instances when it was clear that I had hit my target.

Another thing that is bugged is picking up dropped weapons as you cannot pick up ammunition from gun on the floor even if it’s the exact same weapon. What happens is that instead of picking up ammo you just drop your current one and replace it with the one on the ground (with the rounds in that weapon). It is also up to luck how much ammo is in the gun.

Technically this game is also rubbish as the options are basic at best. Take the video settings the highest 1600×1200 which is poor especially for this day and age. Even for when the game released the standards might have been ok for older computers. This game does also have issues with animation in the game. Mission one is a good example particularly when you first see the sniper he goes to prone position and then does the worm to move position. Even the cutscenes in the game are buggy. Mission 2 is a perfect example of this. On this mission there is a moment when you get onto a train. The train will start moving the train’s wheels don’t move but instead the whole train moves as a single asset along the track.

I also experienced issues when I was using ladders. Since if you wasn’t exactly on the ladder you would be on the left/right side of the ladder. It would appear as if you were climbing up the platform/grass etc. It also isn’t just visual issues that are in the game. There is plenty of other issues including the luck based hit detection. The state of the AI is a major issue which can act on either end of the extremes. On one hand the AI is ignorant and unaware of the surroundings (as seen above where I picked off his friend and he wasn’t concerned.). Alternatively it is very aware and can kill you in seconds in the right circumstances.

Sniper Art of Victory Sneaky

Inevitably I can only recommend that you avoid Sniper Art of Victory like the plague. I say this as the game is poor quality and is unfinished. Even if you got this in a bundle (like I did) or for free I wouldn’t advocate playing on it.

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